Bastion was an absolutely fantastic aRPG which stringed together beautiful art, tight gameplay and a memorable narrator, but today we’re talking about the next game from the studio: Transistor.
Transistor takes classic aRPG controls in a different direction. Most entries in the genre are about being more powerful than the average enemy and, basically, causing a lot of damage in a certain area. Ranged characters cause an ‘area of death’ away from them, while melee characters do so in a small orbit around them. Most else is flair. Transistor not only piles on the story within a fantastic, sci-fi setting, but it also bolts an exceptional combat system on top of the standard hack-and-slash. Instead of hammering or holding buttons until the enemies are all batted away you’ll instead be carefully planning a path through your foes through a smart time-manipulation system.