Serpent in the Staglands

When it comes to cRPGs they can be quite divisive. Serpent in the Staglands is definitely divisive, and I feel like I’ve seen the popularity of it wax and wane many times over the five years that it’s been released.

The long and the short of it is that Serpent in the Staglands is incredibly unforgiving. Much like the first Baldur’s Gate game, you start at level 1 with absolutely nothing to your name. Expect to die, expect to reload, expect to reroll new characters. But, once things start to click then it really starts to come together. Aside from ‘being unforgiving’, a big focus of the game was on its vastness. It’s specifically open world, which as an isometric cRPG definitely sounds a little daunting. That’s for a reason, there’s a lot of bad people out there, and with few pointers and critical NPCs to guide you on your path you’ll need to be smart choosing where to stop as you explore the deadly Staglands.

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