Somewhere between the old Blown Away FMV game and SAW lies Room Service, a game about escaping from several trapped rooms for the entertainment of your captor.
Use stealth, cunning, and timing to escape from an alternate-history prisoner of war camp where there's tens of ways to escape, and a mass of optional objectives to keep the replayability high.
Their car stuck, hanging off a cliff edge; introspective and nature their only companions as the sunsets on a beautiful scene, albeit one dominated by the threat of imminent death.
Frantically, fast-paced platforming as you fight your way through hordes of peculiar enemies in order to cure the giant beasties you are trapped within.
Mascheinen-Mensch's first outing is one of glorious expeditions and exposition; but for all it's new mechanics, does it manage to maintain the delicate balance of the Rougelike genre?
Marketing Mode: Imagine Mount & Blade meets Dynasty warrior but with weapon type and armour types directly tied to damage received; commanding a unit alongside other players to seige or hold the target, or playing a massive PVE version…