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The Hatching Hands On — Star in Your Own Monster Movie
This blend of stealth and hack & slash works well and even with the limited time I played, I came away wanting more.
Jam Favorites: Self-Care Jam 2
The journey of love, lemons, dogs, and pandas, are all topics within this Self-Care Jam favorites list.
Bury Me, My Love Hands On — Guiding Your Love Out of Syria Through A Mobile phone
Bury Me, My Love is a narrative mobile game which plays out much like a text conversation.
Tala and the Flower Seed Preview — A Whimsical, Hand-Drawn Adventure
Play as the titular Tala in Tala and the Flower Seed, the heroine of a tiny woodland kingdom in a game that features charming animation against the backdrop of the Australian wilderness.
Battle Fleet: Ground Assault — Intense Tank Command Decisions
All's not quiet on the Western Front in Battle Fleet: Ground Assault. Your wit and armored tactics will decide if you live to fight another day.
Crossing Souls Review — 80s Nostalgia Action-Adventure
What happens when a game with “too many ideas” actually works?
Cerebros Hands On — A Fast Paced, Color Switching Shooter
Moving around black cubes and white cubes — switching your color to contrast what you want to shoot — and taking aim before you are noticed. Cerebros is a fast-paced shooter where the color of your character controls what you can shoot.
Dead End Job Hands On — A Paranormal, Pest Control Roguelike
You have twenty days to save the ghost of your former mentor, how will you do that? By going out there and making a ton of money by cleaning up the town of ghosts.
Interview — Mike Cook on Showcasing an AI at EGX Rezzed
What is it like showcasing the first game-developing AI at an event? Mike Cook talks on Angelina, a crowd-sourcing AI which has an uncanny ability to create functional, if peculiar, games.
Developer Roundtable: Giving Yourself Advice
As developers learn more, take more chances, and get further along the path towards releasing a game, they learn a lot. The process of creating a game — from prototyping, creating art, working with others, marketing, and finally releasing…
Catastronauts Hands On — Chaotic Spaceship Management
Crew, repair, and defend your spaceship as alien attackers bear down on you and your friends.
PATHWAYS/014: Upgrading Gameplay via Difficulty and Cheats
Taking a detour from the usual Pathways structure, this time we tackle the subject of difficulty and cheats in relation to play-style and accessibility.
Big Boss Babble Episode 34 – Remasters and Remakes
Remasters and Remakes have been around for a long time. some good, some bad, and some are done 8000 times! (that may be a slight exaggeration)
THE PIT: The Board Game Preview — Roguelike roller
With more dice and more cards than any other game that I've seen, THE PIT: The Board Game promises to recreate the deep, dark depths of the roguelike video game that it is based upon, but can it match the pace and tension of its namesake?…
Above Hands On — Endless Ocean, Islands and Giant Sea Monsters
Pilot a customisable biplane over a world flooded with both water and weird mystical things as you fight pirates, escape cults and find evil skull mountains with magic portals.
Hipster Cafe Hands On — Following Trends and Serving Burgers
A cafe management game where you not only design food for the masses but also provide entertainment for them.
Haiku Adventure Hands On — An Enchanting Adventure where Haiku Solve Problems
Step into the enchanting world of Haiku Adventure, a point-and-click adventure game where haiku solve problems.
PATHWAYS/013: Suspension of Disbelief
This week on Pathways, your regular host is back, and he's here to talk about fraudulent premises in games media advertising
Black Friday: The Ultimate Shopping Simulator Hands On — Sweep Store Shelves Clean for Profit
Smash everything to pieces in, because you get to keep everything left on the floor when the timer runs out. Just like the real Black Friday.
Big Boss Babble Episode 33 — “New” Retro-Style Game Mechanics: What To Keep, What To…
In with the old, out with the old... in with the new old? Out with the old old. The team discuss which elements from the new-wave of retro should persist, and what can be learned from the past.