Runes: The Forgotten Path, a magical wizard adventure title with a focus on virtual reality has arrived on Kickstarter with the developer, Stormborn Studio looking for an end target of €30,000 to see their project come to completion. The crowdfunding process ends on the 29th of May 2017.
The game, Runes: The Forgotten Path is sitting at €684 raised with 13 backers at the time of writing this BOOT piece. The game see’s players becoming a wizard in a magical fantasy world, with players having to cast spells by drawing out rune shapes with their VR controllers. The story follows Leth, a wizard who awakens from Oblivion and slowly remember their memories that had become lost amongst the eternal prison within their mind that they had been banished too a long time ago.
The world has been created with great care, and physical interactions within the game world are aimed to give you as much of a natural feeling as possible. Players can respond to yes and no question by nodding their heads, and draw out rune symbols with their hands to cast spells.
One of the main features talked about throughout the Kickstarter piece is the 4th Wall Locomotion System, a system designed to reduce motion sickness yet still allowing the player to play. Players will go from from first-person perspective to a third-person perspective spectating the character. Interactions, fighting, and spell casting all take place within the first-person perspective, whereas long travelling sequences will take place in third person.
There are stretch goals, but only one is revealed, which is of course the initial €30,000 target seeing the first episode being completed. This means there are going to be more episodes! There are five more stretch goals available with the highest one hitting, €200,000. The title has originally been in development since 2014, but they require the backing of more funds to help them see the project through.
There is a demo available to try which will mainly focus on showing off the spellcasting system and the 4th Wall Locomotion System.
The actual title aims to be launching within the last quarter of 2017 for PC, working with Oculus Rift and the HTC Vive. It certainly looks like it’s had time and care go into the development, and the art style looks wonderful as does the original soundtrack that has been composed by, Lorenzo Visintin.