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PATHWAYS
PATHWAYS/017: Delayed return, over fear of disconnects
A slice of thoughts on that nagging inability to return to a game after a prolonged sojourn.
PATHWAYS/016: Narrative realisations
How a story is framed
PATHWAYS/015: Returning, reloading, rejoining
Rejoicing?
PATHWAYS/014: Upgrading Gameplay via Difficulty and Cheats
Taking a detour from the usual Pathways structure, this time we tackle the subject of difficulty and cheats in relation to play-style and accessibility.
PATHWAYS/013: Suspension of Disbelief
This week on Pathways, your regular host is back, and he's here to talk about fraudulent premises in games media advertising
PATHWAYS/012: KING OF DRAGON PASS — The Other Side of the Coin
Dann waxes lyrical on why King of Dragon Pass' twist on the Glorantha setting makes it one of the most memorable choices in games.
PATHWAYS/011: THE WITNESS
This week on pathways we get lost in a world of puzzles and instead of escaping, we savour the mystery
PATHWAYS/010: DARK SOULS
This week on pathways we discuss the return to Drangleic, and how the Dark Souls series handles the subjects of memory loss, repetition, and memory loss.
PATHWAYS/009: HITMAN
This week on Pathways, the editor decides to take umbrage with my slander and chimes in.
PATHWAYS/008: MINECRAFT
This week on Pathways, we finish our Minecraft March feature, with introspection on the memories tied to play
PATHWAYS/007: MINECRAFT
This week on Pathways, we continue our Minecraft feature, we load up the last of our current modern saves and structures are compared to boglins.
PATHWAYS/006: MINECRAFT
This week on Pathways, we continue our Minecraft feature, highlighting some forgotten worlds and attempting to create a new memory.
PATHWAYS/005: MINECRAFT
Welcome to Minecraft March, a made-up celebration that I hope isn’t trademarked or owned by major corporations. This is a one-time celebration, featured solely in this series — In this article Louis talks about his Minecraft experience over…
PATHWAYS/004: HITMAN
This time on Pathways, we're going to walk you through five attempts to refine our approach to a personal challenge.
PATHWAYS/003: HITMAN
If Agent 47 comes anywhere near you with a seemingly innocent rubber duck, run. Run far, far away.
PATHWAYS/002: HITMAN
This time on Pathways, we're back in the world of Hitman. While patience is a virtue, sometimes you just have to take action, call your local representative.
PATHWAYS/001: HITMAN
Welcome to a new feature in which we talk through our playthroughs, the steps we always take, and those we inherently avoid. This time, we fell a forger.