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Twin Mirror — Reflect on the past

The set up for Twin Mirror is pretty interesting. You’re introduced to your character and his ‘twin’, known only as Him, who helps Sam understand how to handle social situations which he seems to struggle with. You’ll interact with a number…

The Pathless — Ambition and Adventure

I’ve said what I like from my games enough times whilst writing for B3, one of those is exploration. When I say that I mean true exploration, not a map littered with icons or waypoints taking up your screen (looking at you Ubisoft). I want…

Spiritfarer and The Warm Hug Of Death

I wish that I had paid more attention to the marketing. I have yet to play a game with metroidvania elements that I have liked, sadly. Hollow Knight to Super Metroid, I have bounced off them all. I thought Spiritfarer would be the one, with…

Art and Soul — Manifold Garden

Manifold Garden is a surreal exploration of a world that doesn’t exist, with geometry that can’t exist, and yet, it redefines the way we look at puzzle games as a whole and it manages to do with expertly defined precision.

Curse of the Dead Gods — The Armoury

The most recent update, The Armoury, adds a host of new gameplay mechanics that will change the way you set up for a run. You can now have multiple weapon altars set up before an exploration, giving you a choice of starting equipment, as…