Rob is a teacher, a father, a husband and a gamer. He's been the latter for longer than the former 3 combined. Probably. He likes pretty much every genre, but puzzle platformers tend to upset his brain.
Spaceguy 2 has an interesting first appeal — a throwback to the games of years gone by.
Safe House deals with the less glamorous, but perhaps more essential side of espionage: keeping the spies ready for the next mission, but out of danger.
Post-apocalyptic Russia & USA have got major beef, but they've also got massive, weaponised mechs which are ready to dual and battle over the skylines of floating cities.
In Deep Sky Derelicts, no one can hear you die over and over again.
How do you survive in chaos when you don't know what's real?
Q.U.B.E. 2 expands upon its prequel with a new realm of environmental beauty
The Lovecraftian horrors and sheer, hard-hitting difficulty of Darkest Dungeon is enough to drive anyone mad.