Kevin is trapped within a computer game, you must guide him to freedom by breaking the walls, and rules of the game, all while he comments facetiously.
Three children find themselves stranded on Vulture Island, they must explore the island using each of their own abilities to find a way to escape to safety.
Lead your nation's space race while juggling the team's flawed personalities and appeasing the five living gods; throw the boxing match for profit from the god of gold, but risk being put to death for dissolving your nations honour.
You play Sigurd a veteran Norse warrior who has spent their life unbeaten in combat as he seeks out a worthy foe, that he might die with glory and ascend to Valhalla.
Survive against the dead by building up your safehouse, while going on forays into infested homes during the day looking for loot. A combination of a strategy overlay, and a classic, Wizardry-esque first person exploration RPG.
You are a traveller stuck in an ancient cave network and surely doomed to die; that is until you gain the ability to cast yourself from your body and explore in ghost form in order to help you solve the mysteries of the tomb and escape.
You're a student at a school of magic, in a rich fantasy world, trying to make your way through your studies as the city around you constantly changes under the influence of several factions.
You know how at the start of most city building games you get a massive loan to start the town with? Imagine you're a few hours down the pipeline, most of the money is spent, you've racked up debts, and you've got to turn around the pockets…
You play a cyber-crab prototype sent out to work for evil in destroying and enslaving the creatures of the ocean, however, your chips seize and you are given a choice to pick sides in the fight for the creature's freedom.
Somewhere between the old Blown Away FMV game and SAW lies Room Service, a game about escaping from several trapped rooms for the entertainment of your captor.
Use stealth, cunning, and timing to escape from an alternate-history prisoner of war camp where there's tens of ways to escape, and a mass of optional objectives to keep the replayability high.
Their car stuck, hanging off a cliff edge; introspective and nature their only companions as the sunsets on a beautiful scene, albeit one dominated by the threat of imminent death.
Frantically, fast-paced platforming as you fight your way through hordes of peculiar enemies in order to cure the giant beasties you are trapped within.