DOOM Brings Bots Online, New Game Mode, And More
DOOM, by id Software has gained a new update (Update #5) that brings many features to online play and SnapMap improvements.
The update has brought forth some changes that have been requested by the community, bringing bots being allowed into the original maps in Team Deathmatch and Deathmatch mode. The max level cap has also been increased to Echelon 11, Level 50, and the Praetor suit is now an unlockable perk when players hit the max level cap.
There are also improvements to SnapMap included with the update. SnapMap is the level editor system, and the update adds a bunch of new props, a first person camera entity, and much more.
The full changelog is listed below after the video of the updates in action.
You can also check out our review on DOOM by clicking here.
Multiplayer
- Added new game mode, Infernal Run
Teams fight to obtain the ball and score in the opponent’s goal - Added Bots for multiplayer
Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes - Increased the maximum level cap to Echelon 11, level 50
- Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
- Resolved an issue where rapid controller input caused unusually high shotgun damage.
SnapMap
- You can now play as the DOOM Marine in Praetor Suit Armor
- Added over 30 Lazarus Lab–themed modules
- Added Lazarus Lab–themed props
- Improved Object Limits
- Persistent Integer variables that can be passed between missions within a campaign
- Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
- Added the ability to Get and Set Score
- You can now access the Leaderboard Score in the HUD
- Added new (first-person view) Player Camera Entity
- Added camera rumble FX and sounds
- Added new player modifiers
- Ledge grab time, power-up time, barrel damage, equipment cool down
- Plasma weapon mastery
- Additional single-player Interactables
- New single-player styled Objective HUD
- Added single-player Compass
- General single-player consistency pass on HUD
- Added more POI options
- Show distance, show on compass
- Updated victory and post-match summary screens
- More interactable and customizable GUI
- Added animated Echo Events
- Added new FX/hazards
- Added % encounter complete listener to encounters
- Ability to remove AI from finished encounters and events
- Ability to remove unspawned AI from the AIC
- Added ability to turn off bobbing on pickups to place them however you want
- Editor improvement to hide/show types of objects
- Editor improvement to lock rotation when moving objects
- Editor improvement to disable snapping of objects to the floor
- Added armor Customizations and Taunts
Source: Steam
Comments are closed.