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Tunic — No Fail, Much Exploring

Tunic is a lesson in tempering expectations for me. First shown off in teaser form back in 2017. Tunic promised ambient music coupled with gameplay through a familiar inspiration. All was quiet until a couple of years later, ISOMETRICORP…

Sable — Gliding Into the Sunset

So much of Sable can be boiled down to gliding and climbing. It’s much more than that; you’re in pursuit of purpose; As I played it, it sparked moments of self-reflection. Sable sets out on her gliding, which is a sort of extended…

Demon Turf — Jump, Claim, Repeat

The main draw for me with Demon Turf is its obvious blend of 3D platformer with 2D visuals. Beebz is the main protagonist who set out to conquer different turf in order to become queen demon — but, there’s plenty for fans of the platforming…

Recompile — Coded With Limits

Recompile doesn’t give it’s best elements enough time to shine. Backtracking is a staple of metroidvania that feels fun with its own twist here. Combat takes a backseat as its unsatisfying or can be completely avoided. The lore is what…