Toodee and Topdee changes perspectives, and changes friends to foe

A long, long time ago, I played Toodee and Topdee as a part of my Ludum Dare coverage. The game, at the time, was just a demo which contained a very unique concept; two worlds, which you are able to interact with through playing as one of the two titular characters.

You see, Toodee walks around like a normal (2D) platformer, with gravity, while Topdee plays more like a top-down (Top-dee) puzzle game. Both of these characters live in the same world, which can be switched between the two different perspectives by changing the character you control. 

They both need to work together though, as Topdee is needed to move blocks that then become platforms for Toodee to use, or they block gaps so you can get to other areas. Collecting keys and making sure both characters can get to the end portal becomes the aim of every level, which gets more and more complex over time.

Toodee and Topdee

Toodee and Topdee soon have you facing off against enemies in the form of pigs, which can be killed on spikes to get them out of your way. They also switch between the different worlds, whenever you switch characters, suddenly being affected by gravity, or wandering freely! This adds a bunch of different possibilities and so much more depth than your average platformer.

Soon, these pigs can even be used to help you within the game, switching on buttons so that you can trigger stuff you otherwise cannot get too. Toodee and Topdee has a lot of interesting bits like this, with water being introduced soon after. 

I only got to play through a few levels of the full game of Toodee and Topdee at EGX, but I really enjoyed how far it’s come. I look forward to the full release!

For now, you can keep an eye on their website and sign up to their mailing list as you wait for the release.

*Disclaimer – Jupiter Hadley onboarded the game jam version of Toodee and Topdee for Armor Games, where the demo can now be played in browser.

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