A wide world of oranges and greens, a pixel-jump, pixel graphics platformer with adventure-like gathering of items and abilities; all accompanied by an excellent soundtrack.
A roguelike with a more realistic healing, fatigue and weapon-wear system built into it - and for those who can manage the journey, a place where you can store items that persist between plays.
Long after the Earth became inhospitable the wealthy survived on a city built at the top of massive columns, you play a survivor who lives in one of those columns, making important - plot controlling - choices outside of time.
Imagine an RPG where the world actually grows around you, bartenders grow old and die, you can marry NPCs but sell them to slavery and face the repercussions. The world never stops changing as your character ages.