Conan Exiles Set to Receive Huge Update Focusing on Gameplay and Bug Fixes
Conan Exiles first released on Early Access with a huge array of bugs that weren’t really game breaking, but just unfortunate and awkward. Most of them seem to have been addressed now in an update that is said to be coming over the next couple of days.
Funcom announced yesterday that the patch will be arriving over the next couple of days, and it addresses a lost of issues players were having with the huge open survival world survival title set in the age of Conan the Barbarian. I ran coverage on my time with Conan Exiles, and you can check that right here. As for the upcoming patch, be prepared, because the list, that I have taken from the Steam Update page is fairly long.
Performance and Tech fixes
• Fixes to loading screens
• Server Performance Fixes
• NPCs should be less jittery when rotating
• A fix for connecting to servers via the Steam server browser and when using Steamconnect
• Buildings should now load in much faster
• Placeables placed on foundations and ceiling tiles will now be saved correctly
• Several improvements to how rocks behave when they are harvested
General Bug Fixes and improvements
• Small Placeables will no longer claim land (!)
• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)
• You should no longer get phantom duplicates in the wheel of pain
• T2 Altars should no longer disappear
• Surrender should no longer break early when using fists
• Removed invisible collision that was blocking a certain chest in the world
• Arrows will now longer shoot in “Random crazy directions”
• Ranged weapons should now always fire correctly
• Rhinos should no longer try to walk through players
• Palisades will now correctly deal damage on contact
• Palisades should now be easier to place
• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
• Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
• Added an arrow to many placeables to help players orient them correctly
• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
• Fixed an issue with stair placement detection
• The Gong and the Horn will now be audible over greater distances
• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you
Balance and Gameplay Fixes
• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.
• Ansel will now respect collision preventing people from moving through walls and other structures
• Non Admins will be restricted to 2 meters of movement when using Ansel
• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster
• We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
• Black rocks in the starting desert are now harvestable
• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)
• Resetting your Knowledge Points will no longer cause you to lose your selected religion
• Removed Corruption sources from starting area caves
• Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
• Player corpses can only be harvested for religious purposes once every 30 minutes
• Balance pass on the amount of materials requires for basic chemistry potions
• Armor drops removed from chests
• Emus will now give less XP
Visual Improvements
• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits
• Visual adjustment to the Medium Tasset to reduce clipping issues
• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
• Updated Cutlass and Falcata icons
• Visual flair added to several hairstyles
• Visual improvements to female heads
Quite a list! I’ll have to revisit the title and see how it fares!
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