The Procession to Calvary
This is the ticket for anyone with an eye for historical humour. The Procession to Calvary is a point-and-click adventure constructed from public-domain renaissance paintings and classical music. It follows on from the story of its prequel, Four Last Things, whisking your character along on a religiously turbulent highway.
While we can’t say much about the experience — having been so abysmally clueless that we could only wander around and poke the occasional sleeping priest in the face — the atmosphere it delivers is certainly unique. Even with no idea what we were doing, the irreverent quips and the comic motions of the animated paintings brought a smile to our faces.
The Procession to Calvary is still in development at the moment and you can follow its progress on Kickstarter.
Gibbous: A Cthulhu Adventure
At first impression, Gibbous: A Cthulhu Adventure sets out to be yet another detective noir, but subverts that expectation in dramatic style by whisking the seeming protagonist away and leaving you to play the person who witnessed his abduction — and his cat. And because this is a Cthulhu adventure, after all, strange goings on soon conspire to give that cat a voice.
So it is that you work your way through a fully-voiced, chuckle-inducing, point-and-click adventure immersed in a darkly vibrant art style. With the help of your talking cat — when she wants to help, that is — you can get out of a lot of situations. In development for PC, Mac and Linux, you can find out more about Gibbous on its website.
Future Flashback is a point-and-click adventure game in a dark future of hover cars and memory-jacking drugs. You play as an ex-surgeon who has got himself addicted to a drug which lets him relive the memories of his dead child. However, an accident happens and he starts gaining the compelling memories of another person.
Future Flashback’s presentation is, for want of a better word, sleek. It combines classic, Lucasart-era pixel art with a modern UI and puzzles, as well as as some impressive audio efforts. I’ll admit that I struggled with a puzzle which revolved around adding, as I wasn’t sure what difficulty of puzzle to expect (I play a lot of object-combination point-and-click games, rather than pen-and-paper-requiring ones), however I was thoroughly interested in seeing more of the it when the demo suddenly ground to a halt.