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Daedalic Set Launch Month for Upcoming Pillars of the Earth Adaption

Daedalic have announced a release window for their upcoming adaption of Ken Follett’s The Pillars of the Earth.

The Pillars of the Earth adaption, which is launching in three separate and was originally announced back in last August, will be an interactive novel which follows three main characters throughout the game. It’s planned to launch on PC, Mac, Linux, Xbox One, PS4 & mobile platforms.

‘Book 1’ as the first section is called, will be available either standalone, or bundled with a season pass which will allow access to the further two sections of the game, which are already at a production stage. More details on the second and third entries will be announced at Gamescom in Cologne which runs from the 22nd to the 26th of August.

The game is set to remain extremely faithful to the original story, however the actions of the player as they control the three protagonists, and two other playable characters, will apparently result in diverging paths from those who mimic the actions as the novel. The extent of this hasn’t been showcased however.

You can find a plot synopsis from the recent press release below,

“Set in 12th century England, a time of great poverty and war, “The Pillars of the Earth” takes place in the fictional town of Kingsbridge as it begins the construction of a Cathedral to assure wealth and security for its people. Philip, a monk, becomes the prior of Kingsbridge abbey. Jack, an ambitious architect, is commissioned to build the village cathedral. Aliena and her younger brother Richard, have to survive on their own; after their father, the Earl of Shiring, is incarcerated and murdered. Meanwhile, Prior Philip’s rivals, Bishop Waleran and William Hamleigh, a vengeful noble rejected by Aliena, see the town and its rise to importance as a thorn in their flesh. They want to see Kingsbridge burn.”

You can find the two announce trailers from August below, as well as a link to the Steam page.


Source: Press Release

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