Silver Trigger 64 : Saving The World One Button At A Time
Remember when, Brian and I wrote up our thoughts on the latest update for Goldeneye: Source? No? Here it is.
Well our EiC has guided us both towards a little browser based game, made with Unity, and created for the “One Button Jam”. It’s called, “Silver Trigger 64” and basically, in a nutshell. It’s Goldeneye on autopilot.
Confused? Firstly, those unfamiliar with, One Button Jam, it is a competition, where game devs have to create a game that uses only one button. Just one. No movement keys, no mouse movements, just one button. Secondly, Silver Trigger 64, by Marcus Horn, put you into the eyeballs of a spy, named, 0064. You find yourself at your bosses desk where she is informing you about a recent video that has come to light by the evil, “SIGHT”. You begin the gameplay in a rather different style than normal. Your character is moving for you. Moving forward and looking left and right entirely on it’s own. All you need to do is press the left mouse button to shoot. Each level awards you up to three awards – with higher scores for effective gunplay.
It’s like sitting in a self driving car and occasionally honking the horn.
There are, simply, two types of enemies, the alert ones who have seen you, they bear a red exclamation mark above their heads, and the unaware ones who will have their backs to you and a blue question mark above. Every enemy takes three shots to kill, but if you click too slowly, or you waste a bullet before the shootout, then you’ll get shot, and you too have three bars of health until game over. As you might imagine, an effective spy needn’t shoot the unsuspecting enemies. There is a third enemy, which would be the boss, and he takes a few more hits to kill – a test of your effectiveness so far, as he can easily get a couple of shots off at you.
If you have misfired a few times, and taken a few hits, then there are a few ways to get your health back up; turn a corner and sometimes you’ll be faced with a medical kit. Rein in the twitch, arcade habits and leave it standing in order to get a health top-up (although your health will never go over three bars.)
There’s also popping doors, an entirely optional feature that’ll knock your bullet-count out of synch, but could reward you with goodies (or indeed baddies) within.
The world is heavily inspired by the N64, which is where name’s inspiration probably comes from, and the colours are very dark, gloomy, and not too vibrant. The character models, world objects, and weapons are all very low poly, but stay true to the older era of gaming. It doesn’t look like a rush job basically, it looks like it has been thought out. Although, I could see more work going into the lighting, just to brighten things up a little bit more.
The music in the intro sounds like a N64 inspired soundtrack, it helps give the cut scene a drive forward due to the lack of dialogue to do so. During gameplay though, the music feels more like a spy themed elevator musak. It fits the gameplay, but because you’re taking the backseat and just watching your character move for you, it doesn’t need to put you on edge.
I like this, it’s a quick little gem, and I could see there being more levels added. It’s also a great time to hit the web due to the latest craze with Goldeneye: Source. Give it a try for free at: http://siactro.itch.io/silver-trigger-64
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