Greenlight Highlight | Microgons

Microgons - LogoTitle: Microgons
Developer: Doghoggler
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What type of game is it?

Turn Based Strategy

What’s the 30 second elevator pitch?

Chess, but with hero characters each with their own abilities, and a motif reminiscent of the “world of tomorrow” style predictions of future gaming back when us common folk could only game in arcades.

What do we like most about it?

By making the levels different on load, and having a wide (20+) selection of the little Microgons there’s actually a different kind of strategy added to the game than it’s inspiration: Chess. Chess is, of course, regarded as a master’s game, however despite the ridiculous amount of plays that can be made at any time, the game is ultimately restricted by the set starting position, board layout, and piece moves/deployment locations; many people will start a game with their first five or so moves in mind. In Microgons this is gone, as the tiles you normally build plans around might well be gone, or the opponent – as this is an online only game – may have the ability to lay turrets, or teleport to flank.

Personally, I’m really impressed with the effort that’s gone into building on the chess formula, however I am always concerned that online only games -especially smaller indie ones- suffer massively from an absence of players. Hopefully that won’t be the case here.

When’s it due?

Microgons is set to launch in September of this year for PC & Mac.

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