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Occlude – Dark heart of the cards

Each stage begins with a short story about someone who has done something terrible and has come across this very deck of cards. The deck will allow them to change what they did, but only if they complete a ritual correctly. There are hints…

Old Skies – Time’s arrow

Wadjet Eye, a developer that any fan of pointing and clicking should keep close to their hearts and wallets, has returned with another gracefully told story about flawed humans. Old Skies is, it seems, a less flexible game than previous…

Sunderfolk – Sundertale?

Control works very nicely too, with everything being done on your phone screen. When moving, you drag your finger across your screen and you can see the path your character will take, following your finger around the hexes. It’s a little…

Purgin’ Planets in Son of a Gun

Son of a Gun explodes the top-down shooter format into the modern day. Top-down shooters are something that I really don’t get a chance to play much, so when Son of a Gun dropped into my lap, it was a pretty neat reminder that when they’re…

Soulslinger – High Noon

The art direction in Soulslinger is excellent. I loved going into these desolate weird west adjacent places, from standard canyons and streets to demon ravaged farmlands and miasma poisoned townships. Every new location looked impressive…

Snowsquall Grip – Frostbite

You can’t be away from a heat source for more than thirty seconds before your display starts getting distorted as you suffer from the effects of the weather. I can understand why this is done when the play area is so small, but trying to…

Moving Houses – Changing rooms

But then the house changed, with rooms being added and entirely new floors appearing. The first time this happened, I genuinely started second guessing myself and thought I simply hadn’t spotted that door, but then more and more turns up,…

Centum – Actual Intelligence

I describe Centum as being more akin to a visual novel, as really there aren’t any serious puzzles to solve, inventory items to manage, or information to carry from area to area. This isn’t a knock on the game as it’s designed in this way,…