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Two Point Museum: Arty-Facts perfectly compliments the core game

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Opening its exhibits in May 2026, straight from the amazing brains of Two Point Studios and published by Sega, comes the newest expansion for Two Point Museum: Arty-Facts. 

Two Point Studios are one of the most creative and fun studios to have appeared in recent years. First they gave us Two Point Hospital, which for those of us long in the tooth, brought back memories of Theme Hospital, even down to the hilarious in-game announcements. Then we got Two Point Campus, which somehow made university administration feel entertaining. I had to have the version that came with a Cheesy Gubbins frisbee. Then we got a game I was excited for, but did not realise would completely consume my free time: Two Point Museum.

My work and academic history is all over the place, and somewhere amongst that chaos I spent time working in museums, so I was laser focused when Two Point Museum launched. It has become one of my favourite management games and I have logged over sixty hours in its brilliant settings. That said, I still think one of the locations looks suspiciously like the Sapienza level from Hitman, so if anyone from Two Point Studios wants to confirm that for me, I will personally buy you a strong cup of Yorkshire Tea.

First we had Fantasy Finds, then Zooseum, and now we find ourselves with Arty-Facts, which, as the name suggests, introduces the new location of Undee Docks and throws you headfirst into the chaotic world of art galleries. Now, some honesty upfront: I was slightly worried about Arty-Facts because I am not really an art person. I understand museums. You look at things and gain knowledge. Art galleries, however, often feel like places where everybody is pretending to understand things they absolutely do not understand, and Arty-Facts leans into that idea with the confidence that I would have whilst explaining how the way my fork sits in the remains of my salad symbolises the collapse of modern capitalism.

Arty-Facts also feels very different from the base game mechanically. You still have locations to travel to through Zara’s Sketchbook, named after your guide for the DLC, Zara Fitzpocket. As you unlock those locations in the sketchbook, you will send your staff out and retrieve art pieces such as the delightfully silly Miniature Lisa.

What makes Arty-Facts brilliant though is that you can assign your experts to create artwork themselves. Each expert starts with a specific emotional style, and you unlock more emotions by training them with emotional range skills before sending them to locations from Zara’s Sketchbook. Once they return, you can place them into the new Art Studio and have them begin creating paintings based around those emotional themes.

After spending more time with the DLC, you unlock additional materials, starting with clay before moving into bronze and eventually marble, allowing your staff to create sculptures as well. The number of different style and colour combinations is honestly staggering. After close to twenty hours with Arty-Facts, I have only seen one or two duplicated styles, and even then they were entirely different colours and themes.

For reasons I still do not fully understand, my museum became absolutely obsessed with bat-themed artwork. At one point I started looking around my own living room thinking maybe I should buy a bat-themed painting for myself.

You can also train assistants in modelling skills so they can pose for portraits and statues. This meant I eventually had to completely redesign and expand my art studio space just to fit all the additional equipment. I genuinely love opening up a new piece of artwork that my little experts have created, although if it is another enormous sculpture my immediate reaction is usually “where exactly am I supposed to put that?”

Since playing, I have looked online at how other people have decorated their museums and it has made me realise I possess approximately one percent of their creativity. Arty-Facts gives you an absurd number of new decoration options ranging from cartoonish pop-art themes through to classical and industrial art styles. When you combine those with everything already available in the base game, the amount of creative freedom becomes honestly ridiculous.

The themes of the artwork you display can also impact how your visitors behave. If guests look at artwork painted with rage, for example, they become less likely to notice how expensive your gift shop is. Do not mind me whilst I quietly increase the price of my Sonic the Hedgehog plushies. Other emotional effects I discovered included visitors becoming happy when they saw rubbish lying around my museum and somehow gaining emotional fulfilment from using the toilets. With so many emotional combinations available, I will leave the joy of discovering the stranger ones up to you.

The entire Two Point series continues to give players an absurd amount of game for their money. Whilst there is no “just one more turn,” there absolutely is a constant feeling of “just one more expedition” or “I’ll finish one more piece of artwork,” before suddenly realising the alarm is going off and you have work in the morning.

Two Point Museum: Arty-Facts takes the more managerial structure of the base game and makes it gloriously messy in exactly the right ways. It embraces the chaos that a truly memorable art gallery should have. Nothing feels sterile, the humour remains wonderfully British throughout, and it finally answers the question I have apparently always had: Could I convince people to pay good money to stare thoughtfully at a painting of a Cheesy Gubbin?

They absolutely will.

If you have not already picked up your copy of Two Point Museum, you genuinely will not regret it, and if you already have, then Arty-Facts continues to push the game forward in wonderfully creative ways. Now if you will excuse me, I need to go reorganise my museum because apparently visitors are emotionally overwhelmed by my twelve-foot-tall screaming bat sculpture.

Two Point Museum is available now for PC, as well as Xbox, PlayStation and Nintendo consoles.

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