There was a moment in Flashpoint: Legacy of Flame — I think around the third or fourth mission — when I realised that I wasn't playing a rehash of the original Flashpoint: Fire Rescue, but something more akin to the culmination of 15 years…
There was a time when buying a third-party controller felt like a massive gamble. You’d pick up something half the price of a first-party pad, only to discover it had the ergonomics of a brick, the responsiveness of a sponge, and the…
I don’t always use a controller for PC gaming, but sometimes — when you just want a bit more precise movement to one of your Souls-likes or have a bit more control over vehicles in GTA and feel the rumble through your hands — then…
If you normally sit there, shouting answers at the TV during quiz shows or happen to be a master of memory, then Junior Tension, and its non-kids version Tension, is a great game for you and your younger children. Specifically aimed at 6+…
When you strike gold, you often find more nearby. That's the hope for PlayStack, it would seem, who are back with their next publishing attempt after Balatro. In an attempt to hold onto the bottled lightning of 'hypnotic twist on a classic'…
Boot up your computer, power up your dial-up modem and get ready to become a Faceminer in an alternative-history's dotcom boom. Ah, 1999. Existentialism flooding the cinemas, the UK introducing a minimum wage, a fear of the millennium bug…
The original Frostpunk was a masterclass in moral compromise. It asked players not just how they would survive, but what they were willing to sacrifice to do so. Now, Frostpunk 2 arrives with a colder heart and a broader scope, trading the…
Making things trickier are the mannequins that at first simply stand around. Some of them are active, whilst others are aggressive but it won’t be clear which are which until they actually become active. Your objectives will funnel you in…
Kevin Wilson has designed a lot of games over the years, but few feel as immediately confident and mechanically rich as Kinfire Council. This is a game that knows exactly what it is trying to be — an asymmetric, competitive worker placement…