Aeterna Noctis — The Eternal Cycle

When I first opened up Aeterna Noctis, I was greeted by the story of Chaos — who cursed both the Queen of Light and the King of Darkness to an eternal strife. The message here is clear: there has to be a balance between both, and Aeterna was the seat in which the current ruler sat.

With lovely hand-drawn graphics, I played as the King of Darkness seeking to restore his position in Aeterna. I immediately felt drawn to the world — with large wraiths floating in the background — it felt like something out of a Madoka Magica episode. Chills ran up my spine as I guided the King through various battles and challenges with them looming in the back.

Aeterna Noctis
Who is this blacksmith?

The NPCs too were colourful characters, with The Chronicler as my personal favourite. Being a writer gives you power in the realm of your writing, and it so happens that his is the world of Aeterna. I enjoyed the banter between him and the King of Darkness, and as someone who writes fiction, rubbed my hands with glee as I knew what writers would do to their creations.

Every step in the realm of Aeterna Noctis is a treat — the enemies provide a challenge, and the platforming changes between the human realm and that of Aeterna. As someone who enjoys the metroidvania genre in its entirety, Aeterna Noctis was a treat to play.


What’s more are the cutscenes and animations that dot the game. The opening sequence is a gorgeous frame-by-frame stained glass epic of the battle between Light and Darkness. I usually skip opening cutscenes, but this one left me wanting more.

Battle is smooth and intuitive — the King of Darkness has immense maneuverability and skill, and no monster could stand my sword. That said, I am looking forward to the full version of Aeterna Noctis — and all the adventures that are to come with it.

Aeterna Noctis is out on Steam, Nintendo Switch, Playstation, and Xbox.

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