Warhammer 40,000 Battlesector – Daemons of Khorne

Hardly a Khorne of plenty

Warhammer 40,000 Battlesector – Daemons of Khorne is less blood for the blood god and more of a one pint donation.

My journey into the Warhammer 40k: Battlesector DLC collection continues! Not content to purge my foes with Blood Angels, Tyranids, Battle Sisters, and Orks, it’s time to take to the field of battle with the bloodiest of combatants: the Daemons of Khorne. Whilst I recognised some of the previous DLC packs had some downsides, I very much enjoyed them. This time though, the negatives outweigh the positives in my mind.

It’s worth noting that the Warhammer 40,000 Battlesector – Daemons of Khorne DLC is much cheaper than the previous releases, clocking in at under £5 when compared to the other packs costing more than twice that. Even with that consideration, this is a pretty anaemic expansion.

Most of the units you can play with here are already present in the incursion mode that was added to the base game some time ago, with only the somewhat underwhelming for the points cost Daemon Prince being a new unit. Even with that, there are only eight different units to include in your force, which is a maddeningly small array of fighters. 

Warhammer 40k: Battlesector Daemons of Khorne
Those pistol reaction shots aren’t really going to do much here, are they?

It’s even more frustrating when you consider that there’s such a huge number of different Khorne based warriors in the tabletop game. I’m not asking for an entire World Eaters force here, but there’s certainly some other Chaos units that would be a fitting inclusion. Helbrutes or Chaos Spawn would have fun additions, especially with the former providing some much needed ranged options to this army. 

Unsurprisingly, everything has a heavy melee focus. This is fine and fitting for Khorne and his Khorne Flakes, but they really do need something to do some damage at range, especially when facing off against something like Blood Angels or Necrons. It’s quite easy to get cut down at range, leaving you little to get choppy with once you’re in close combat. Still, on a map with some good cover available, it’s satisfying to manoeuvre your Flesh Hounds into position to charge through multiple units.

That’s the saving grace that this pack has. Whilst there isn’t a lot to play with, what’s there can be good fun. It’s a great feeling when your Bloodthirster destroys a full unit with his axe, or a Skull Cannon runs down multiple units in a row. The fun of the base game is still there, it’s just that this doesn’t really add much to it, and if you’re planning to take this army online, you should be prepared to struggle as most players know these units well enough, and there isn’t enough depth to get creative with them.

Warhammer 40k: Battlesector Daemons of Khorne
The Orks being more numerous and just as choppy as Daemons make a surprisingly stiff opponent.

If you absolutely must have more Warhammer 40k: Battlesector content, then I suppose the price of entry here isn’t too high. But if you’re after something with more substance, then the Daemons of Khorne aren’t going to provide all that much for you. Maybe a future expansion will be more appealing. Bring on Aeldari or Thousand Sons for something considerably different.

Warhammer 40,000 Battlesector – Daemons of Khorne is available now on PC.

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