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Sunderfolk – Sundertale?

Control works very nicely too, with everything being done on your phone screen. When moving, you drag your finger across your screen and you can see the path your character will take, following your finger around the hexes. It’s a little…

Soulslinger – High Noon

The art direction in Soulslinger is excellent. I loved going into these desolate weird west adjacent places, from standard canyons and streets to demon ravaged farmlands and miasma poisoned townships. Every new location looked impressive…

Snowsquall Grip – Frostbite

You can’t be away from a heat source for more than thirty seconds before your display starts getting distorted as you suffer from the effects of the weather. I can understand why this is done when the play area is so small, but trying to…

Moving Houses – Changing rooms

But then the house changed, with rooms being added and entirely new floors appearing. The first time this happened, I genuinely started second guessing myself and thought I simply hadn’t spotted that door, but then more and more turns up,…

Centum – Actual Intelligence

I describe Centum as being more akin to a visual novel, as really there aren’t any serious puzzles to solve, inventory items to manage, or information to carry from area to area. This isn’t a knock on the game as it’s designed in this way,…