Unboxing Mr. Coo is a stunning take on the puzzle box formula
Mr Coo is back in Unboxing Mr. Coo, but this time the point and click series has a classic, puzzle-box twist.
Iconic might be a bit strong, but there’s a familiar, old-timey nostalgic ‘thing’ about Mr. Coo, and I think it’s entirely down to his big ol’ nose, his massive hooter, his honking snout. There’s a novelty and familiarity there that not only makes him recognisable — as with Big Nose in Pink Panther, or Lineman — but also clearly shows his intent and where he’s looking. That’s especially handy in Unboxing Mr. Coo, where you might not necessarily understand what’s going to happen next — in that same spirit as classic, early cartoons — although you certainly won’t want to look away.
All of that said, if you played The Many Pieces of Mr. Coo — which we said in our preview, felt ‘like an instant classic’ — then you’ll already know what to expect here. Click on something, normally something logical, until you get the right solution to move onto the next part. That said, I do really like that Unboxing Mr. Coo is a puzzle box game, with a distinct, specific sequence to it — and the idea of an interdimensional, monster-filled cabinet fits the character and art style down to the ground.
I played through the demo of Unboxing Mr. Coo while at Devcom, earlier in the year. The demo, itself, runs for about 10-15 minutes and includes quite a few fun little characters tucked away in the giant, many-handled cabinet. I was surprised when it came to an end. However, as it is listed as having around four hours of content, I’m expecting there to being either more cabinets, or possibly some deeper journey to be found in the one that dominated the current build.
Although, I definitely think that there’s some merit to releasing small, cheap, tiny takes on this puzzle-box formula, or possibly even having it that you can buy additional chapters as more are added to the game.

Unboxing Mr. Coo does not currently have a release date, at time of writing it also doesn’t have any platforms listed on its Steam Page, however I played a build that was running on a Windows PC.