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Diablo IV – Hell of a time

Combat is as satisfying as ever, and with the much tighter camera angle, things feel significantly more visceral. Strikes from all sides look suitably vicious, and spells and powers pop off all over the screen, wiping out swarms of lesser…

Railway Islands – On track

The concept here is simple enough. Your train will emerge from the red tunnel, and your job is to create a path for it to reach the blue tunnel whilst going to each train station along the route. The level is made up of hexes, some of which…

Muderous Muses – Museum musings

You work as a night guard for a museum, due to open in a few days to display the paintings of the recently murdered Malachai Grey on the island of Mirlhaven. Malachai had an impressive array of artwork of all different genres, but of…

Trenches – Something Horrible

Trenches is trying something relatively unique, on a conceptual level. A psychological horror game set in the trenches of the First World War. I can’t understate how appealing that concept is, how it could be such a fantastic vehicle for…

CyberHeroes Arena DX – No survivors

CyberHeroes Arena DX understands the mechanics of the genre leader, in that you simply move your character around the area whilst they automatically fire weapons. Enemies spawn in and move towards you, intent on your death. In that regard,…

The Dark Side of the Moon – Think Floyd?

Considering the genre of The Dark Side of the Moon, it doesn’t take a genius to figure out what’s going on, but you’ll need to guide Dean through the local village and beyond, making decisions at key points that will alter the direction of…

Seven Doors – Adorable?

Now, I don’t want to spoil too much here, as some of the puzzles ahead of you are quite interesting. The first one certainly isn’t one of them, but it does teach you that the way to progress is to find a skull and place it in the receptacle…