How do you define a happy city? Is it the number of shops and banks a city has? Is it the public spaces; the parks and libraries? Or is it access to work via industrial and commercial districts? In Happy City, you’ll balance these decisions…
Game Dev Diaries is a series of articles and videos that follows a cohort of young game design students as they embark on their final projects. With interviews, insights, and interesting viewpoints, these articles aim to showcase these…
Puzzles in a controlled, scientific facility and a wisecracking robot might feel like a familiar combination, but Unbinary shouldn't be passed over because of its familiar-sounding set-up. VR, in its modern form, has now been around for…
Along with several other games that have really “changed” the scene for me (including Scythe and Terraforming Mars) Eric Lang’s 2015 Blood Rage is a watermark in gaming history. Blood Rage had it all — Vikings, amazing miniatures, tight…
Drawing inspiration from Middle-Eastern stories such as Aladdin and adding an almost Steampunk-like element to them might sound like a crazy idea, but that is exactly what makes Airborne Kingdom an interesting and unusual prospect. A serene…
My favorite type of games on our Meta Quest 2 has been games that allow us to create. I have, for example, spent a lot of time in Job Simulator, creating different foods for customers who are waiting. It’s an easy, almost mindless game…
When Crusader Kings III launched back in August 2020 it launched more feature-complete than I had originally expected. Crusader Kings II had been an experiment in expansion-pack led, live-product redesign for Paradox... in fact, it was a…
Although apparently in the minority, I used to consider Kevin Costner’s Waterworld one of my favourite films. I think what I liked about it was the unique take on the idea of a world ravaged by global warming and what that meant to the…