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Neverwinter Nights 2 is a creaking but nonetheless classic CRPG experience for the ages

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Neverwinter Nights 2: Enhanced Edition marks the first time Obsidian’s 2006 CRPG has made its way to Xbox consoles, and for many fans of classic Dungeons & Dragons games, that’s a big deal. Its built on the dense and often unforgiving 3.5 Edition ruleset, with four sprawling campaigns, deep character customization, and a party-based system that rewards tactical thinking. But while the core of the game remains compelling, the console port is a mixed bag—one that’s playable, but not always comfortable.

Originally released on PC nearly two decades ago, Neverwinter Nights 2 was the spiritual successor to BioWare’s Neverwinter Nights, but with a stronger emphasis on narrative, companion interaction, and party management. The Enhanced Edition bundles the base game with all three expansions — Mask of the Betrayer, Storm of Zehir, and Mysteries of Westgate — offering well over 100 hours of content, even if you’re being optimistic.

The story begins in the sleepy village of West Harbor, where your custom character — the classic orphan-with-mysterious-origins set-up — is swept into a conflict involving a powerful artifact known as the silver shard. From there, the narrative expands into a classic fantasy epic complete with ancient evils, political intrigue, and morally grey companions. It’s not groundbreaking by modern standards, but the writing is solid, and the world of Faerûn is rich with lore and atmosphere — and remember, this story is 20 years old now.

Visually, the Enhanced Edition does just enough to make the game palatable on modern displays. Texture quality has clearly been improved, but it still looks like a product of its time. Environments can feel sparse, textures are flat-ish, and character models — especially during close-up dialogue scenes — are stiff, dated, and often a bit jagged. That said, when zoomed out during exploration or combat, the visuals hold up reasonably well, and the orchestral soundtrack still fits the tone nicely.

There’s no major overhaul here, and that’s part of the problem. Whilst I often talk about the terminology of remasters, remakes, and re-releases, it’s clear that Neverwinter Nights 2: Enhanced Edition lands squarely in the remaster space. The visuals have been improved, but some of the ancient quirks remain. The controls have been implemented well on Xbox and they do work, but they haven’t been re-implemented in a different way — if that makes sense. It feels like an old game, because it still is one — and that’s unfortunate.

Continuing on that note, the Xbox controller really is the elephant in the room. Neverwinter Nights 2 was designed for mouse and keyboard, and while Aspyr has implemented full controller support, the experience is far from intuitive. Menus are layered and often clunky, requiring multiple button presses to access inventory, character sheets, spellbooks, and radial command wheels. The game uses a combination of bumpers, triggers, and face buttons to cycle through quickbars and issue commands, but it’s easy to get lost in the interface—especially during combat, where timing and precision matter.

Targeting enemies or allies can be frustrating. The system relies on the left stick to select a character, and it’s not always accurate. Cycling through targets is possible, but not smooth, and the camera has a tendency to zoom in or shift unexpectedly, obscuring your view at critical moments. Even basic actions like opening doors (outside combat) can feel awkward, requiring you to interact with the object, then confirm the action again, all while wrestling with camera angles.

Spellcasting is another challenge. Magic users have access to dozens — sometimes tens and tens — of spells, and while the radial menu allows you to assign favourites to quickbars, navigating these options with a controller is slow and imprecise. If you’re playing a high-magic build, expect to pause frequently and scroll through menus mid-combat, which just isn’t ideal. Anyone who has read my reviews in the past will know that I love clever implementations of PC strategy or RPG games on console, and Neverwinter Nights 2 is definitely not among them.

That said, the game is playable. Once you get used to the control scheme, it becomes manageable — especially for melee-focused characters or those who rely on fewer active abilities — but it’s a steep learning curve, and one that could have been mitigated with a more thoughtful redesign of the UI for console players.

As I mentioned, there are four campaigns in the package (which is impressive), but I can’t admit to having experienced all of them in full. The base campaign is a traditional hero’s journey, with a few standout moments and memorable companions. A morally dubious ranger who offers a compelling foil to your character’s choices, a witty and elusive wizard who brings dry humour, and many others all feature. As always with games that come from this stable, the companion system is a major feature, and by this point in the series, some fairly nuanced interactions and party dynamics were possible.

The expansion content includes the standout Mask of the Betrayer, which I remember from my original playthrough as a classic of the genre and one of the best expansions I’ve ever played. Storm of Zehir offers a more open-world, sandbox experience with less narrative and more mechanical options, whilst Mysteries of Westgate introduces a heavy narrative, film-noir style investigation feeling that I also remember enjoying — albeit from memory, it was briefer than the other expansions.

Despite the girth of content, Neverwinter Nights 2 is not a forgiving game. The 3.5 Edition ruleset is complex, and the game offers little in the way of tutorials or guidance. Character creation is a minefield for newcomers, with dozens of classes, feats, and race options that can easily lead to ineffective builds. There’s no respec option, and difficulty spikes can be brutal — especially if your party composition isn’t optimised.

On Xbox, and after 10 or 15 years now of “softer” games, this lack of onboarding is even more noticeable to me. Without the ease of mouse-hover tooltips or quick access to online guides, players are left to puzzle out mechanics through trial and error. The game assumes a level of familiarity with D&D that many console players may not have, and while that’s part of its old-school charm, it can also be a barrier to entry. Considering I’ve played the whole game through in the past, there were many things that I struggled with as a newcomer to Neverwinter Nights 2 in console form.

Neverwinter Nights 2: Enhanced Edition on Xbox is a faithful port of a beloved CRPG, but it’s not a transformative one. The game’s strengths — deep character customization, rich storytelling, and expansive content — are all intact, and for fans of classic D&D games, that’s reason enough to dive in. But the console experience is hampered by awkward controls, dated visuals, and a lack of quality-of-life improvements that could have made the transition smoother.

If you’re willing to wrestle with the interface and embrace the game’s quirks, there’s a rewarding adventure here. But if you’re expecting a modernised experience or a seamless controller layout, you may find yourself longing for a mouse and keyboard. For better or worse, this is Neverwinter Nights 2 — exactly as you remember it. And now, for the first time, it’s available on Xbox.

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