Greenlight Highlight | Despoiler

despoiler-logoTitle: Despoiler
Developer:  Parallax
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What type of game is it?

Racing Strategy

What’s the 30 second elevator pitch?

Two teams of five weaponised-hovercars face off to collect as much scrap as they can in explosive fifteen minute deathmatches.

What do we like most about it?

There’s a lot to like about Despoiler, for the game has one simple score and economy system: scrap. Scrap is used to respawn, it’s used to win, it’s littered over the map, and -while in transit- it’s used as armour for your weaponised death wagon.

Another thing that really sticks out is the fact that the stockpiles where you store your team’s scrap is open and vulnerable until the game’s winner is decided. What this means is that if your team is being completely trampled by the opposition, a carefully organised attack on their stockpile could completely turn the score chart upside down. Even better, as you escape, strapped with scrap, they’re having to destroy their former scrap in order to damage you.

The big issue for the developers will be getting enough players on in order to keep several matches full at the same time, if they can implement a decent AI then the game might well hold up long enough to establish -and retain- an audience.

When’s it due?

Despoiler is set to launch for Windows PC in 2017.

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