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Tabletop Reviews
Skulk Hollow — A Foxen good time
The relationship between board games and video games is a strange one. Obviously board games came first, and have inspired many a digital conversion — yet sometimes, the opposite is true. Taking the immediacy of video games and translating…
Chronicles of Crime Noir and Welcome to Redview Expansions — Virtual realities
When I think back to my review for Chronicles of Crime, it was obvious at the time that the game was designed with expansion content in mind. After all, several add-on scenarios were available on day one, and, most tellingly, the box…
Pax Pamir Second Edition — A great game about The Great Game
If you’ve never heard of Pax Pamir, then you’re probably not a fan of war games or political simulations — and you know what, that’s totally fine. For those who are fans however, the return of Pax Pamir is something that has been long…
Drunkgeon — Grape and grain
Up until now, I think that every drinking related board game I’ve played has been strictly a party game, usually with a real focus on drinking and very little actual game. Drunkgeon, whilst undoubtedly linked to the consumption of alcohol…
The Ancient World: Second Edition — Old dog, new tricks
In Ryan Laukat’s The Ancient World: Second Edition, each player will take control of a city state vying for the attention of five migratory tribes, fleeing from rampaging titans. To do this, each city must be bigger, better equipped and…
Chocolatiers — Creating cute chocolate boxes
Chocolatiers is a two to five player tabletop game about creating very beautiful boxes of chocolates. I backed it on Kickstarter a while back and have eagerly waited for the day to come when the box arrived. That day was recently, and it's…
Super Slow Sloths — Don’t win the race.
When it comes to sloths, there is one thing that comes to mind — being slow. Sloths are known for being slow, lazy animals, which isn’t really the best for winning things like races. Running? Being fast? Not taking naps? It’s just not…
Senshi — Martial mastery
Senshi, from Arcane Wonders, is a small box, very low key design from Dan Manfredi. The game centres around the idea that each player is one of the titular Senshi — a trainee monk under study from an ailing master. With the master fading…
Donut Nab — Fast reflexes needed
Fast reflex games have a very specific audience. People who like living on the edge, waiting for a card to be placed so that they can grab whatever is in the middle of the table. In Donut Nab, that item is three different colored donuts,…
RONE 2e — Tidy boxful of post-apocalyptic aggression
In RONE (Races of a New Era) 2 players face off across a post-apocalyptic landscape in a battle for supremacy. Each player has a hero with unique abilities and they must deploy units, tactics and technologies to bring about a grisly end for…