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Author
Katherine Franklin 84 posts 4 comments
Katherine works with a strange combination of literature and software, so it makes sense that she goes crazy for games with good narrative design in her spare time. Among her favourite games are The Last of Us (the only console game she's touched), the Mass Effect trilogy and RimWorld. Just don't ask her about The Force Unleashed.
We stopped by on our way around the Yorkshire Games Festival to help a robot break free from the machine in puzzler Dream Machine.
Tetra: Elemental Awakening — Yorkshire Games Fest Coverage
Tetra: Elemental Awakening is an RPG with a difference, the world of elemental powers was designed solely by a team of artists.
Wavelength — Yorkshire Games Fest Coverage
We got a chance to play Wavelength, a casual game connecting points of light, at the Yorkshire Games Festival.
Mable and the Wood — Yorkshire Games Fest Coverage
We got the chance to play Mable and the Wood, a 2D action/exploration game featuring shape-shifting combat mechanics and beautiful scenery.
Climbing the Mound of Dead Adventurers to the Summit of Firetop Mountain
It isn’t the first time this Fighting Fantasy gamebook has hit the screen, but The Warlock of Firetop Mountain has returned once more.
Fresh from the Festival — Yorkshire Games Fest Coverage
With local developments on display, we headed over to the Yorkshire Games Festival in Bradford to try our hands at some demos.
Falling into the Fight with Battle Chasers: Nightwar
We traipse around a land of monsters in search of lost companions in Battle Chasers: Nightwar, based on the popular comic series by Joe Madureira.
Searching for the Last Wind Monk in the Inner World of Asposia
The Inner World: The Last Wind Monk sees us puzzling our way to freedom under the nose of an oppressive regime.
Facing Demons in the Müll Littoral
The journey to face the truth is never easy, but The Müll Littoral does its best to impress its importance as we delve into the workings of anxiety.
All Must End
We have a think about games that tug at our emotions and wonder if sometimes, just sometimes, the customer isn’t right.