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Trails in the Sky: 1st Chapter is the most charming JRPG that I’d never heard of

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Trails in the Sky: First Chapter is a warm, wonderfully paced JRPG that brings tons of character, charming worldbuilding and a battle system that rewards thoughtfulness and preparation. Even though I’d never heard of it before, this version is a complete remake that appears to be faithful to its origins while offering enough modernisation to make the experience smooth, readable, and delightfully absorbing. What begins as a gentle adventure quickly deepens into a political mystery that — in classic JRPG style — pulls you across Liberl, and to me it seemed that Nintendo’s aging Switch was the perfect home for it.

I still remember when JRPGs were defined by their unusually slow-burn gameplay. Games like Final Fantasy or even Chrono Trigger rarely flew out of the blocks to impress games, but instead let them settle into their worlds, meet their people (usually via a gentle home-cooked meal) and learn their rhythms. Trails in the Sky: First Chapter is exactly that kind of experience. 

Trails in the Sky: First Chapter opens in the peaceful outskirts of Rolent, where Estelle and Joshua Bright begin their training as “Bracers” (a guild of peacekeepers essentially), and from the first hour, the game establishes its tone: warm, character‑driven, and low-key ambitious in its scope. Again speaking without having played the original, I can’t make a direct comparison. However, the Switch version presents Trails in the Sky: First Chapter with real charm. Having studied a few screenshots and read the press release, Trails in the Sky: First Chapter remade takes what was essentially a 2.5 dimensional isometric RPG and transforms it into a bright and fully-featured three-dimensional world.

Combat is a hybrid system that blends real‑time field interaction with traditional turn‑based battles. You can engage enemies directly in the environment, gaining small tactical advantages before the fight transitions into the turn‑based mode. Once in battle, the game can be switched dynamically between real-time and turn based modes, and Trails in the Sky: First Chapter has a bit of a unique feature here where a free hit or small combo can be initiated after stunning an enemy and then switching. Positioning is almost unusually important in Trails in the Sky: First Chapter as well, thanks to the way that the game allows complete freedom of movement, but liberally uses area based attacks and affects.

On that note, as the player progresses they will unlock powerful S‑Crafts — signature techniques that can turn the tide when used well and in the right conditions. It’s not a massively complex or flashy system, and it simply rewards players who pay attention to turn order, spacing, and the available resources across the team. 

Progression is handled through the Orbment system, which allows you to equip quartz that grant new Arts and stat boosts. Whilst these words (Orbment, quartz) are obviously nonsense-words that could be replaced by any similar nonsense from any other JRPG, at least here we have a flexible, readable system that encourages experimentation without overwhelming the player.

Also assisting clarity are a number of neat modern touches. Shops clearly indicate new inventory, quest markers help guide you through Liberl’s regions, and this version apparently even includes a handful of additional quests that draw from later games in the series. Cooking is a charming subsystem that many will enjoy: Estelle and Joshua learn recipes by eating food, then cook them with varying degrees of success depending on their proficiency. Successful dishes offer meaningful buffs, while failures produce odd, weaker variants, making this a small but endearing touch that adds personality to the journey.

The story is where Trails in the Sky: First Chapter truly shines. What begins as simple Bracer work (solving local problems, escorting travellers and clearing monsters) gradually reveals a deeper conspiracy involving a mysterious black orbment and political tensions within Liberl. The pacing is steady but thankfully rarely dull, with each chapter introducing new regions, new characters, and new threads that weave into a larger tapestry. Estelle and Joshua’s relationship is the emotional core of the game and at times it’s poignant and touching. The banter between these characters, as well as their growth and gradual entanglement in Liberl’s fate give the narrative a grounded, human quality that many JRPGs chase but rarely achieve.

What stands out even more on Switch is how well the game’s chapter‑based structure suits handheld play. Each region feels like its own self‑contained arc, with local problems, distinct NPCs, and a tone that shifts subtly as the stakes rise. You can play a chapter in a couple of evenings, put the game down, and return later without losing the thread -— as evidenced by the several months it’s taken me to write this review. Playing on Switch makes it easy to dip in and out, and Trails in the Sky: First Chapter’s gentle pacing means you never feel punished for taking breaks.

The supporting cast also benefits from this structure. The original Trails series was apparently well-known for its NPC writing, and Trails in the Sky: First Chapter showcases that beautifully. Shopkeepers, guards, travellers, and townsfolk all have their own small features, and their dialogue updates as the story progresses. Acting as more than just flavour, this is light and unobtrusive worldbuilding that makes Liberl feel lived‑in. Even minor characters have memorable quirks, and it all adds to make for a richer experience. By the time the inevitable political plot takes centre stage, there’s a good chance that even the hardest-nosed player will have some level of investment to Liberl’s world.

Visually, the Switch version presents Liberl with a painterly confidence. Environments are rendered in clean 3D, character models retain their expressive charm, and the lighting gives towns and fields a warm, storybook quality. It’s not a cutting‑edge game, but it doesn’t need to be — the art direction carries the experience, and the hardware handles it smoothly whether docked or handheld. The soundtrack remains a really high point in modern JRPG’s for me, with bright, adventurous field themes, gentle town melodies, and battle tracks that rise and fall with the action. 

If I do have one negative to call out in relation to Trails in the Sky: First Chapter, it’s simply that its pacing won’t suit everyone. The prologue alone can take several hours, and the game’s commitment to dialogue, side quests, and worldbuilding means it can feel incredibly slow-paced. Combat is strategic rather than explosive, and the story takes its time before revealing its full scope, leaving impatient players a touch bored. However, for players who appreciate slow‑burn JRPGs and all the trappings that come with them, these qualities are strengths rather than weaknesses. It’s been a long time since I felt the need just to explore and immerse myself, but Trails in the Sky: First Chapter gave me that feeling of being thirteen again, back when I explored Final Fantasy VII’s Gaia for the first time, and my whole perspective changed…

Trails in The Sky: First Chapter is available now for Nintendo Switch.

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