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Author
Alex Wilmot 111 posts 3 comments
From unboxing his Spectrum through to starting to introduce his kids to the latest gaming platforms, Alex has always had a passion for video gaming with a particular focus on RPG's, Metroidvania platforming and One on One Fighters.
Huntdown successfully emulates the gritty ultra-violence of the late eighties and early nineties cinema scene with an excellent electro futuristic soundtrack that accentuates the run and gun gameplay
Spirit of the North — Beauty in Isolation
Similar to PS4 indie classic Journey in its premise, Spirit of the North keeps things simple and players at a distance from the detail whilst relying on its art style and environment to draw players into its world.
B3’s Guide to Child Friendly Gaming during CoViD-19 Lockdown
For those looking to not only give the kids something safe to do but also help create some scenarios in which parents are comfortable enough to relax for five minutes, this article outlines the games and platforms which are most likely to…
Streets of Rage 4 — Future Nostalgia
Coming fresh off the nostalgic high that was Wonder Boy III: The Dragon’s Trap, LizardCube have not only delivered an addition to the series; but one the fans will look back on extremely fondly as a standout entry
Quest Hunter — Role Play for Beginners
The loop of “Get Quest, Collect Item, Get Reward” is the main draw of Quest Hunter and can be quite additive with a “Just One More” style that eats away your spare time.
Moving Out — Cooperative Chaos
It all begins with you Immediately thrown into a tutorial so that you can gain your certification as a Furniture Arrangement & Relocation Technician (FART).
Daymare 1998 — Reminiscent Evil
The close quarters encounters afforded by the Hexacore facility and the hospital within Keen Sight are perfect sweat-inducing environments for games like Daymare 1998 and the enemies move swiftly enough to make poor decisions costly on your…
Shaolin vs WuTang — Way of the Dragon
Shaolin vs WuTang focusses completely on its actions, styles and the movements of its characters in the “one vs one” fighting game premise made popular by Street Fighter in the early nineties.
Moons of Madness — Space Yawn
Moons of Madness is interlaced with a story you can take at face value as it unfolds in action but sprinting through the game from objective to objective will have players missing one of its key strengths, its narrative.
Ghost of a Tale — A Game of Rat & Mouse
Graphically, A Ghost of a Tale is a very handsome affair. The care and attention to detail that SeithCG has poured into Tilo himself and the world around him is nothing less than impressive and a labour of love for the developers